• Jan 05, 2017 News![CFP] 2017 the annual meeting of IJFCC Editorial Board, ICCTD 2017, will be held in Paris, France during March 20-22, 2017.   [Click]
  • Mar 24, 2016 News! IJFCC Vol. 4, No. 4 has been indexed by EI (Inspec).   [Click]
  • Jun 28, 2017 News!Vol.6, No.3 has been published with online version.   [Click]
General Information
    • ISSN: 2010-3751
    • Frequency: Bimonthly (2012-2016); Quarterly (Since 2017)
    • DOI: 10.18178/IJFCC
    • Editor-in-Chief: Prof. Mohamed Othman
    • Executive Editor: Ms. Nancy Y. Liu
    • Abstracting/ Indexing: Google Scholar, Engineering & Technology Digital Library, and Crossref, DOAJ, Electronic Journals LibraryEI (INSPEC, IET).
    • E-mail:  ijfcc@ejournal.net 
Editor-in-chief
Prof. Mohamed Othman
Department of Communication Technology and Network Universiti Putra Malaysia, Malaysia
It is my honor to be the editor-in-chief of IJFCC. The journal publishes good papers in the field of future computer and communication. Hopefully, IJFCC will become a recognized journal among the readers in the filed of future computer and communication.
IJFCC 2013 Vol.3(1): 71-75 ISSN: 2010-3751
DOI: 10.7763/IJFCC.2014.V3.270

Integrating Physical Card Games with Digital Video Games through RFID Tagging

Jude Joseph L. Martinez and Kevin Tjahjadi
Abstract—Collectible card games can be ‘addictive’, more so if the game allows the player to duel against another player using the collectible cards. More often than not, a collectible card game has its digital video game counterpart. Currently physical card games and digital games do not interact with one another. The authors believe that the user experience could be significantly improved by allowing the physical cards to interact with the digital video game. The technology being used by the authors in the development of this paper is RFID Technology. RFID (Radio Frequency Identification) is a technology that relies on radio frequency to communicate with data storing tags. The basic concept of this paper is tagging cards with RFID tags to make it detectable by the computer via RFID Readers. The aim of this paper is to combine physical card games with digital video games. This paper also strives to achieve a better user experience for the gamer by using this technology.

Index Terms—Collectible card game, digital video game, multiple RFID readers, new technology

The authors are with the School of Computer Science, Bina Nusantara University Jakarta, Indonesia (e-mail: jmartinez@binus.edu; kevintjahjadi@gmail.com).

[PDF]

Cite:Jude Joseph L. Martinez and Kevin Tjahjadi, "Integrating Physical Card Games with Digital Video Games through RFID Tagging," International Journal of Future Computer and Communication vol. 2, no. 6, pp. 71-75, 2014.

Copyright © 2008-2016. International Journal of Future Computer and Communication. All rights reserved.
E-mail: ijfcc@ejournal.net