doi: 10.18178/ijfcc.2016.5.4.467
An Adaptive Intelligent Presentation Edugame for Fardu Ain Learning Using Production Rules Based on User Emotions
- 1 Universiti Malaysia Pahang, Malaysia.
- 2 Universiti Kebangsaan Malaysia, Malaysia.
Abstract
An Edugame mobile application namely, FardhuAin Firdaus is an intelligent personalization edugameapplication for kids to learn Wudhu and Solah. This edugameused mobile platform that embedded the Production Rulesintelligent technique for emotion prediction and presentation.The objectives of this research are to investigate limitation andparameter of adaptive rules based on emotions characteristics,to produce new rules for emotion solving in mobile edu gamesadaptive presentation and to test the accuracy of productionrules for emotion solving in mobile edu games. The app interfacewill change according to the mood of the kids and ease theirnegative emotions and make the children ready to accept thelearning and knowledge. This app can overcome "one size fitsall" problem in app's games available by embedding thepersonalization into the apps. User acceptance tests have beendone to 10 children, and results showed that this edugame appcould enhance their understanding and attract them towardslearning Fardhu Ain. This edugame technology personalizationapplication can be new attraction to the computer games' lover.
Keywords
- Adaptation Edugame
- edugame
- emotions inteaching and learning
How to Cite
Rahmah Mokhtar and Nor Azan Mat Zin, "An Adaptive Intelligent Presentation Edugame for Fardu Ain Learning Using Production Rules Based on User Emotions," International Journal of Future Computer and Communication, vol. 5, no. 4, pp. 176-179, 2016. https://doi.org/ 10.18178/ijfcc.2016.5.4.467
Copyright & License
Copyright © 2016 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).




