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General Information
Editor-in-chief

Prof. Pascal Lorenz
University of Haute Alsace, France
 
It is my honor to be the editor-in-chief of IJFCC. The journal publishes good papers in the field of future computer and communication. Hopefully, IJFCC will become a recognized journal among the readers in the filed of future computer and communication.

IJFCC 2016 Vol.5(4): 176-179 ISSN: 2010-3751
doi: 10.18178/ijfcc.2016.5.4.467

An Adaptive Intelligent Presentation Edugame for Fardu Ain Learning Using Production Rules Based on User Emotions

Rahmah Mokhtar and Nor Azan Mat Zin

Abstract—An Edugame mobile application namely, Fardhu Ain Firdaus is an intelligent personalization edugame application for kids to learn Wudhu and Solah. This edugame used mobile platform that embedded the Production Rules intelligent technique for emotion prediction and presentation. The objectives of this research are to investigate limitation and parameter of adaptive rules based on emotions characteristics, to produce new rules for emotion solving in mobile edu games adaptive presentation and to test the accuracy of production rules for emotion solving in mobile edu games. The app interface will change according to the mood of the kids and ease their negative emotions and make the children ready to accept the learning and knowledge. This app can overcome "one size fits all" problem in app's games available by embedding the personalization into the apps. User acceptance tests have been done to 10 children, and results showed that this edugame app could enhance their understanding and attract them towards learning Fardhu Ain. This edugame technology personalization application can be new attraction to the computer games' lover.

Index Terms—Adaptation Edugame, edugame, emotions in teaching and learning.

R. Mokhtar is with Universiti Malaysia Pahang, Malaysia (e-mail: drrahmah@ump.edu.my).
Nor Azan Mat Zin is with Universiti Kebangsaan Malaysia, Malaysia (e-mail: azan@ukm.edu.my).

[PDF]

Cite: Rahmah Mokhtar and Nor Azan Mat Zin, "An Adaptive Intelligent Presentation Edugame for Fardu Ain Learning Using Production Rules Based on User Emotions," International Journal of Future Computer and Communication vol. 5, no. 4, pp. 176-179, 2016.

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