Abstract—In this paper, a new rendering method is proposed for translucent material in which birefringence is considered. We introduce birefringence (double refraction) to calculation scattering for translucent material rendering. A ray goes into two rays when it passes through a birefringence material. These shaded points are contributed by two refractive rays and these samples are selected in two refractive rays. We implement the method in translucent material rendering and good results are achieved.
Index Terms—BSSRDF, birefringence, scattering, translucent.
The authors are all with the School of Software, Shanghai Jiao Tong University, and Shanghai, China (e-mail: qungao8@gmail.com).
Cite: Qun Gao and Shuangjiu Xiao, "Birefringence-Based Real-Time Rendering of Translucent Material," International Journal of Future Computer and Communication vol. 2, no. 3 pp. 192-195, 2013.
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